Quang-Minh DANG
Career Portfolio

Welcome to my portfolio!

I am Quang-Minh, video game and software developer. This website contains my most significant contributions to products and projects in the video game industry.

Thanks for visiting and feel free to send me a message!

CONTACT

job@quangminhdang.info

1 allée de la rocaille
Appartement 22
93160 Noisy-le-Grand
FRANCE

+33 631136231

Save contact (vcard)

QR Code of my contact informations

EDUCATIONAL BACKGROUND

  • Game Designer Diploma
    • ISART Digital
    • Paris, France
    • oct. 2006 - aug. 2008
  • Web-Print 2D
    • ISART Digital
    • Paris, France
    • oct. 2005 - aug. 2006
  • Sciences and industrial technologies high school degree
    • Lycée Évariste Galois
    • Noisy-le-Grand, France
    • obtained jul. 2005
    • good rating (14.66 / 20)

MAIN TOOLSET

Logos of tools I use

OTHER TOOLS

3D Studio Max, LESS, Android Studio, Git, Mercurial, SVN, Word, Excel, Xcode

SOME NOTEWORTHY FACTS

  • A screwdriver and a PC Can choose components and assemble a computer
  • A man walking from a Windows building to Linux Mint houses Works in Windows environment but is slowly moving to Linux

LANGUAGES

  • « Je parle français ! »
    Native
  • "I speak english!"
    Intermediate

Projects

=> your project here! <=
future
2016
RollerCoaster Tycoon World
  • >40
    30 mar. 2016 (Early Access)
  • Development test
    • Steam Workshop integration test
    • UGC maker: Unity plugin to import user generated content in game
    • Rollercoasters building system
  • QA Test
    • AI / Pathfinding
    • Interface
    • Graphics settings, etc.
2016
2015
Shadows Of Esteren
  • 6
    TBD
  • Unity
    • Integration of 2D graphics with 2d Toolkit
    • Using Unity's pathfinding
    • Custom camera system for view panning using Camera.matrix
    • Automatic GUI / GUILayout system which adapts to any screen ratio
    • Smartphones and tablets friendly
  • PHP HTML CSS SQlite
    • Stores and displays in / from a SQLite database:
      • scripted sequences
      • quests
      • localized strings
    • Minimal data validation which checks for errors and orphan entries
    • Works in local environment using LAMP or WAMP configuration
    • Generates files which are used by the game
  • Game Design
    • Interface design for PC and smartphones
Esteren : Les Griffes Du Seigneur Sorcier
  • 6
    16 oct. 2015 (Android) | 22 oct. 2015 (iOS)
  • Photoshop
    • Tile based environment art and design
  • Unity
    • Imports Texture Packer (free version) sprite sheets + plist…
    • …and exports optimized sprite sheets + plist using 2d Toolkit algorithm 😇
  • Cocos2d-x
    • Integration of sprites
    • Debug and support for the main programmer
    • News system parsing a JSON file
  • Misc
    • Upload on Apple App Store, Google Play Store
2015
2014
Bit Bit Love
  • 5
    31 dec. 2014 (Android) | 26 may 2015 (iOS)
  • Photoshop
    • Art direction
  • FL Studio
    • Music writing and integration
    • Sound effects
    • (Almost) everything in 8-bit style!
  • Game Design
    • Storyboards for input controls
  • Level Design
    • First levels design for quick learning
    • Storyboards for cinematics
  • Cocos2d-x
    • iOS port and iPad 1 compatibility fix
  • Misc
    • Upload on Apple App Store, Google Play Store and Amazon App Shop
    • Animation plist files preview and export with Unity + 2d toolkit
2014
2013
RATP
  • 4
    Not publicly released
  • Unity
    • Survey app for iPad with four mini games for the main transportation company of Paris, France
  • PHP SQL
    • Gathers survey data of each iPad and returns them to each iPad
    • Generates Excel file using PHPExcel library for PHP
2013
2012
Circus Politicus